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notes:comporg [2019/04/16 08:39]
wedge [Useful links]
notes:comporg [2019/05/09 10:10] (current)
jwilli57 [Boss Breaker]
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   * Questions you have that may deserve a more visual answer   * Questions you have that may deserve a more visual answer
  
 +======NES ROMs======
 +
 +  * [[http://​lab46.g7n.org/​~wedge/​content/​NES/​brainstorm.html|Play BrainStorm]],​ by [[/​journal/​spring2019/​relliot9/​start|Rana Elliott]] (<​relliot9@corning-cc.edu>​) and [[/​journal/​spring2019/​mkowulic/​start|Mike Kowulich]] (<​mkowulic@corning-cc.edu>​)
 +  * [[http://​lab46.g7n.org/​~wedge/​content/​NES/​bossbreaker.html|Play BossBreaker]],​ by [[/​journal/​spring2019/​jwilli57/​start|"​jimito"​ Williams]] (<​jwilli57@corning-cc.edu>​)
 +  * [[http://​lab46.g7n.org/​~wedge/​content/​NES/​portalkombat.html|Play PortalKombat]],​ by [[/​journal/​spring2019/​sepp/​start|Stephen Epp]] (<​sepp@corning-cc.edu>​)
 +  * [[http://​lab46.g7n.org/​~wedge/​content/​NES/​asteroids.html|Play Asteroids]],​ by [[/​journal/​spring2019/​dgreen16/​start|Dylan Green]] (<​dgreen16@corning-cc.edu>​) and [[/​journal/​spring2019/​wprice2/​start|William Price]] (<​wprice2@corning-cc.edu>​)
 +
 +Want to play the NES ROMs on your own system? You can download them [[https://​lab46.g7n.org/​~wedge/​content/​NES_ROMs|here]]
 +
 +For web-based play, I am using [[https://​jsnes.org/​|jsNES]],​ a javascript NES emulator.
 =====Useful links===== =====Useful links=====
  
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 ====Portal Kombat==== ====Portal Kombat====
 Created by Stephen Created by Stephen
-This will be a primitive form of Mortal Kombat+This will be a primitive form of Mortal Kombat... but with portals!
     *TODO     *TODO
       * New sprites ​ x       * New sprites ​ x
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       * End Game Stuff       * End Game Stuff
         * Life decreasing x         * Life decreasing x
-        * FINISH HIM! (mostly done; works for p2)+        * FINISH HIM! x
       * Bonus stuff       * Bonus stuff
-        * Restarting (put an interrupt in the cycle?+        * Restarting ​
-        * Second level???+        * Second level 
 +        * Change the way Thing attack works (Now the Thing'​s weapon is twice as fast!!)x 
 +        * Show character names when arrow is over the sprite x
 ====Boss Breaker==== ====Boss Breaker====
   * Jimito   * Jimito
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 Progess:​\\ ​ Progess:​\\ ​
-SWARMSwarmlings fly around, boss auto updates, boss presetup is done, Final boss almost done, health bars for players and bossall modes done.+MinionsDone\\  
 +Bosses: Done\\  
 +Players: Done\\  
 +Score/​Health:​ Done\\  
 +Win/Game Over: Done\\  
 +Menu: Done\\ 
 +Music: DONEjust add custom song
  
 To-do:​\\ ​ To-do:​\\ ​
-  * Final Boss Movement +Secrets 
-  * win screen +Medals
-  * Music?+
 ====Brain Storm==== ====Brain Storm====
     * Rana and Mike     * Rana and Mike
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 progressively quicker and quicker. You can use the  progressively quicker and quicker. You can use the 
 directional keys to move around, and B to shoot at  directional keys to move around, and B to shoot at 
-the asteroids above. ​<​del>​The asteroid sprites will be  +the asteroids above. The asteroids are set to a main asteroid clock that shoots the asteroids in increasingly difficult speeds. With a random number generator, an element of unpredictability is added as well. At the same time, obstacles such as satellites will be moving horizontally across the screen. These will block your fire as well as your movement. However, there will be powerups that may spawn that you'll only have to shoot to acquire!
-shot from a moving tile above the top of the  +
-screen.</​del> ​The asteroids are set to a main asteroid clock that shoots the asteroids in increasingly difficult speeds. With a random number generator, an element of unpredictability is added as well. At the same time, obstacles such as satellites will be moving horizontally across the screen. These will block your fire as well as your movement. However, there will be powerups that may spawn that you'll only have to shoot to acquire!+
  
-==Pending Ideas==  ​ 
-  * Although it was stated that the projectiles will be fired from a moving tile, it may be much more simple to just have the coordinates used to spawn the projectiles directly. 
  
 ==Point System== ==Point System==
notes/comporg.1555418375.txt.gz · Last modified: 2019/04/16 08:39 by wedge