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notes:comporg [2019/03/13 18:55]
jwilli57 [Useful links]
notes:comporg [2019/03/21 08:43] (current)
wprice2 [Useful links]
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   * https://​shiru.untergrund.net/​articles/​programming_nes_games_in_c.htm   * https://​shiru.untergrund.net/​articles/​programming_nes_games_in_c.htm
   * https://​megacatstudios.com/​blogs/​press/​creating-nes-graphics   * https://​megacatstudios.com/​blogs/​press/​creating-nes-graphics
 +  * https://​www.nutsvolts.com/​magazine/​article/​using-seven-segment-displays-part-2 (Practical Decoder/​Driver ICS)
 +  * https://​easyeda.com/​modules/​5611BH_e4b1d99de0464446949d4933562b1710 (seven-segment display)
  
 ====January 22, 2019==== ====January 22, 2019====
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     * Jimito - Boss Breaker: Every level is a Boss fight     * Jimito - Boss Breaker: Every level is a Boss fight
     * Josh - Lancer: Medieval tag with pointy sticks!     * Josh - Lancer: Medieval tag with pointy sticks!
-    * a+    * Stephen - Portal Kombat: Two player Mayhem!
     * a     * a
     * a     * a
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     *TODO     *TODO
       * New sprites ​ x       * New sprites ​ x
-      * Walls+      * <del>Walls</​del>​
       * Portals!       * Portals!
         * Build portals ​ x         * Build portals ​ x
         * Set up teleportation logic x         * Set up teleportation logic x
       * Attack       * Attack
-        * Make weapons appear and move +        * Make weapons appear and move x 
-        * Collision detection (Yippee)+        * Collision detection (Yippee) ​
 +        * Score 
 +      * Title Screen 
 +        * Choose character 
 +        * P1 & P2 
 +      * End Game Stuff
  
  
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 Progess:​\\ ​ Progess:​\\ ​
-SWARM: Swarmlings fly around, boss auto updates, boss presetup is good.+SWARM: Swarmlings fly around, boss auto updates, boss presetup is done, Boss can move around.
  
 To-do:​\\ ​ To-do:​\\ ​
-  * Hit detection + despawn of sprite+  * despawn of sprite
   * health/​score   * health/​score
   * Level start   * Level start
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 ==Pending Ideas==  ​ ==Pending Ideas==  ​
-Although it was stated that the projectiles will be fired from a moving tile, it may be much more simple to just have the coordinates used to spawn the projectiles directly.+  * Although it was stated that the projectiles will be fired from a moving tile, it may be much more simple to just have the coordinates used to spawn the projectiles directly. 
 +  * 2 player allows the game to have 3 separate game modes: 
 +  - Classic 1 player run 
 +  - 2 player versus: The 2nd player plays as an aggressive space invader with the quest to annihilate Earth. 
 +  - 2 player co-op: The 2nd player can drop power-ups for the 1st player. 
 +  * power-up types: 
 +  - Shot delay decrease 
 +  - screen clear 
 +  - ship speed increase 
 +  - Heals
 =====Bug Corner===== =====Bug Corner=====
  
notes/comporg.1552517739.txt.gz · Last modified: 2019/03/13 18:55 by jwilli57