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The name of the game has changed this week as the focus of my efforts have shifted from expanding on our ideas on the game to finding out simplistic ways of reducing the size of my code. Due to the hardware limitations of the NES, I need to be careful about how my code is structured. Once I began looking at my code to see what I can slim down on it, I was able to eliminate a few dangling variables such as asteroidTimer, which I simply replaced with the already existing main clock. After looking over Haas' code for his pong game, I've been playing with the idea of making a separate function for hit detection in which I pass a struct comprised of the x and y coordinates of the two objects.