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journal:spring2019:wprice2:week12

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journal:spring2019:wprice2:week12 [2019/04/18 07:28]
127.0.0.1 external edit
journal:spring2019:wprice2:week12 [2019/04/24 23:42]
wprice2 [MONTH Day, YEAR]
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 =====comporg week12===== =====comporg week12=====
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-====MONTH DayYEAR====+====April 24th2019====
  
-Filler text- your entry goes here; remove ​this line to receive full credit.+The name of the game has changed ​this week as the focus of my efforts have shifted from expanding on our ideas on the game to finding out simplistic ways of reducing the size of my code. Due to the hardware limitations of the NES, I need to be careful about how my code is structured. Once I began looking at my code to see what I can slim down on it, I was able to eliminate a few dangling variables such as asteroidTimer,​ which I simply replaced with the already existing main clock. After looking over Haas' code for his pong game, I've been playing with the idea of making a separate function for hit detection in which I pass a struct comprised of the x and y coordinates of the two objects.
 =====sysprog week12===== =====sysprog week12=====
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-====MONTH DayYEAR====+====April 24th2019==== 
  
-Filler text- your entry goes here; remove this line to receive full credit. 
  
journal/spring2019/wprice2/week12.txt · Last modified: 2019/04/24 23:51 by wprice2