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journal:spring2019:sepp:week7

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journal:spring2019:sepp:week7 [2019/03/14 00:31]
sepp
journal:spring2019:sepp:week7 [2019/03/14 00:32] (current)
sepp
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 But that's not all! As I hinted at above, the player 1 sprite now freezes whenever their weapon is in use. It makes sense to me! The longer your weapon, the longer you're stuck. I also have the basics of collision detection set up. At the moment, all it does is send player 2 straight to the point (100, 100). I've also realized that due to the way the code runs, player 1's stuff always goes first, so unless we go over synchronicity soon (maybe still not even then), player 1 will have a distinct advantage. Although, I could just overcome that with some more if statements... AHHHHH!! FRUSTRATION!!!! But that's not all! As I hinted at above, the player 1 sprite now freezes whenever their weapon is in use. It makes sense to me! The longer your weapon, the longer you're stuck. I also have the basics of collision detection set up. At the moment, all it does is send player 2 straight to the point (100, 100). I've also realized that due to the way the code runs, player 1's stuff always goes first, so unless we go over synchronicity soon (maybe still not even then), player 1 will have a distinct advantage. Although, I could just overcome that with some more if statements... AHHHHH!! FRUSTRATION!!!!
  
 +That's all for now, folks!
journal/spring2019/sepp/week7.txt · Last modified: 2019/03/14 00:32 by sepp