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journal:spring2019:sepp:week11

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journal:spring2019:sepp:week11 [2019/04/18 00:37]
sepp
journal:spring2019:sepp:week11 [2019/04/18 00:40] (current)
sepp
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 That was kinda frustrating for me because that was the first time I'd been unable to turn in my best work due to a combination of procrastination and forgetfulness. I'd even thought about it during the day; I'd psyched myself up partway through the morning telling myself not to forget to work on it, but it apparently didn't completely work. I wonder if I can separately submit the bonus project... Even if it's a day late, I wonder if it will balance out the points I lose... That was kinda frustrating for me because that was the first time I'd been unable to turn in my best work due to a combination of procrastination and forgetfulness. I'd even thought about it during the day; I'd psyched myself up partway through the morning telling myself not to forget to work on it, but it apparently didn't completely work. I wonder if I can separately submit the bonus project... Even if it's a day late, I wonder if it will balance out the points I lose...
  
-Anyway, the progress I've made for Portal Kombat is significant! I finally figured out a method for being able to allow the first player to do the FINISH HIM scene correctly. I'm pretty sure I was just overusing labels and gotos, so I fixed that and now it works perfectly!+Anyway, the progress I've made for Portal Kombat is significant! I finally figured out a method for being able to allow the first player to do the FINISH HIM scene correctly. I'm pretty sure I was just overusing labels and gotos, so I fixed that and now it works perfectly! I also added in a feature that allows the winning player to reset the game where you can rechoose your character. After I'd done all that, I decided that it was high time I started putting in comments for my code. I got a little less than half way through that before I had to leave last class. My code is about 2500 lines, so there'​s a lot of commenting that needs to be done, especially with how I set up movement, attacking, and game phases. It's been really fun! 
 + 
 +That's all for now, folks!
journal/spring2019/sepp/week11.txt · Last modified: 2019/04/18 00:40 by sepp