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journal:spring2019:relliot9:week8 [2019/03/20 14:03] (current)
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 +=====comporg week8=====
 +----
 +====MARCH 20, 2019====
 +
 +BrainStorm is coming along nicely. We managed to implement hit detection, along with a wave system that increases with speed every round. ​
 +
 +There are a few interesting glitches that we discovered along our quest to make the game.
 +
 +The major one being when we are attempting to redraw the background upon a lose condition it glitches out, randomizing a lot of the sprite tiles and the color schemes. In a very seizure inducing way.
 +
 +Also we had if statements that caused the entire game to freeze, We found a way around that by putting the sprite[i].x = a variable and using those in the comparison.
 +
 +We also had some issues where we changed the number of projectiles and it didnt reset the counter, but that was mainly because i forgot to change one of the variables.
 +
 +
 +
 +
 +=====hpc0 week8=====
 +----
 +====MARCH 20, 2019====
 +
 +We worked on making lights light up in a certain pattern. In particular a pattern of lights that would work as a binary clock. Ive had a few issues but i eventually got it to work correctly.
 +
 +now we are working on setting up a new thing with different pins and also some timer style things.
 +
 +
 +
 +
 +=====sysprog week8=====
 +----
 +====MARCH 20, 2019====
 +
 +I an kinda hopelessly behind on this and dont actually have a solid plan. I was thinking of some kinda top-down rpg style thing but at the same time idk how i would do that or finish in a timely manner. I wasnt really there the day we started the SDL project so i didnt even brainstorm yet. 
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journal/spring2019/relliot9/week8.txt · Last modified: 2019/03/20 14:03 (external edit)