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journal:spring2019:mkowulic:week9

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journal:spring2019:mkowulic:week9 [2019/03/21 07:03]
127.0.0.1 external edit
journal:spring2019:mkowulic:week9 [2019/03/26 21:14] (current)
mkowulic
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 =====comporg week9===== =====comporg week9=====
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-====MONTH DayYEAR==== +====March 26th2019==== 
- +In comporg ​this week we messed with wiringPi and did more stuff with our NES game. It was a lot of fun, and i added a few pollish things ​to our game like i added a thing so when the game was over all the sprites moved off the screen, and then i added more housekeeping things, like an attempt at a game over screen. I also found which memory address changes the wave of zombies in the raw memory editor. Which i think that is pretty fun to mess with, if you change it to 255, they move backwards. I think making the NES roms and SDL games have been a fun experience this semester given how little experience i had with either of them at the start of the semester.
-Filler text- your entry goes here; remove ​this line to receive full credit.+
 =====sysprog week9===== =====sysprog week9=====
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-====MONTH DayYEAR====+====March 26th2019====
  
-Filler text- your entry goes here; remove this line to receive full credit.+This week in sysprog we learned more about wiringPi with speakers and stuff like that, it was a lot of fun, but again the wiring part got confusing with the circuit thing. It was challenging ​to get the 7 segment display to work without a lot of hassle. But after a while we eventually got it to work and it was a beautiful sight. What did we do with it? we made it count to 9. Marvelous. In other words im pretty sure my flappy bird game has been done so i dont have to worry about that anymore, id like to use SDL to make something a little nicer in the future, but because of my lack of time this semester has been about "what can i do in this time frame".
  
journal/spring2019/mkowulic/week9.txt · Last modified: 2019/03/26 21:14 by mkowulic