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comporg week9

March 26th, 2019

In comporg this week we messed with wiringPi and did more stuff with our NES game. It was a lot of fun, and i added a few pollish things to our game like i added a thing so when the game was over all the sprites moved off the screen, and then i added more housekeeping things, like an attempt at a game over screen. I also found which memory address changes the wave of zombies in the raw memory editor. Which i think that is pretty fun to mess with, if you change it to 255, they move backwards. I think making the NES roms and SDL games have been a fun experience this semester given how little experience i had with either of them at the start of the semester.

sysprog week9

March 26th, 2019

This week in sysprog we learned more about wiringPi with speakers and stuff like that, it was a lot of fun, but again the wiring part got confusing with the circuit thing. It was challenging to get the 7 segment display to work without a lot of hassle. But after a while we eventually got it to work and it was a beautiful sight. What did we do with it? we made it count to 9. Marvelous. In other words im pretty sure my flappy bird game has been done so i dont have to worry about that anymore, id like to use SDL to make something a little nicer in the future, but because of my lack of time this semester has been about “what can i do in this time frame”.

journal/spring2019/mkowulic/week9.txt · Last modified: 2019/03/26 21:14 by mkowulic