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journal:spring2019:mkowulic:week8

comporg week8


March 19th, 2019

This week in comporg we did more on brainstorm. We are really coming to figure out that the hardwares limitations are a pain in the ass. WE had a problem where our zombies were not at the wall yet, and the health was still going down. But we figured this out (thanks to matt) that it was because we were allocating arrays for zombies that we didnt spawn, so their were invisible memory zombies floating around (probably initialized to zero). This was troublesome for me and Rana to understand because we arent used to something like that happening, or having an if statement freeze the whole game, or having to think of things in such an old fashioned way. BUT Rana made absolutely insane progress on our game today, we made an array of missiles that is actually function, and according to her, somewhat good hit detection, and we are working on a game over screen that says “Tumorthy has died.” Which i think is absolutely hilarious that we named him tumorthy, that will forever be my favorite part of the game as a whole.

sysprog week8


March 19th, 2019

Flappy bird is done, so ive been thinking of ways to try to make it more and more unique. So i added a screen that asks you “would you like to play again?” and then a pause feature which i think is a unique thing to add and figure out. The game doesnt stop processing, its just stops moving, everything freezes, which is pretty funny to think about all these years i thought the code just took a break, had a cigarette, and continued when it was ready to go. But thats not at all how coding works.

journal/spring2019/mkowulic/week8.txt · Last modified: 2019/03/19 21:07 by mkowulic