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journal:spring2019:mkowulic:week7 [2019/03/07 02:21] external edit
journal:spring2019:mkowulic:week7 [2019/03/12 19:08] (current)
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 =====comporg week7===== =====comporg week7=====
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-====MONTH DayYEAR====+====March 12th2019====
-Filler text- your entry goes here; remove this line to receive full credit.+This week in comporg we got more progress on our game brainstorm. We added an array of projectiles so you can fire more than one wave at the zombies. We have also figured out that the NES 6502 does not like division or modulo. It will crash if you try to perform an operation like that. Also we found out that any value greater than an unsigned char will not work in our code, so our idea of a health bar of a thousand will most likely not work. I also wish that there was an easier way to write the health to the screen, because it is actually pretty challenging! Like we are trying to get the health bar to go down when the zombies reach that side of the screen, however its not working, and the health bar just goes down because it can. Im not sure what is causing that. I am so grateful for SDL and other graphics libraries, they make life worth living.
 =====sysprog week7===== =====sysprog week7=====
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-====MONTH DayYEAR====+====March 12th2019==== 
 +FLAPPY BIRD IS FINISHED BABY!!!! I managed to code a working flappy bird without reference from any outside sources just my own brain. I know it is a common game to make a clone of, but its about the understanding that is important. I really liked making it, i had a lot of fun seeing my creation come to life. IM not happy about using my first GOTO statement however, i just didnt want to have to retype my whole code, so thank you matt for authorizing it, it have me more to think about for the next game i make. I should structure it more and make it intertwine with itself.
-Filler text- your entry goes here; remove this line to receive full credit. 
journal/spring2019/mkowulic/week7.txt · Last modified: 2019/03/12 19:08 by mkowulic