This week in comporg we worked on our games and did more stuff with assembly. Assembly looks like a lot of work for nothing, so other than using it for like raspberry pi /os type of stuff i dont understand the use of it. Its not something i seem skilled in at the moment so hopefully i will have some practice with that. Rana and i's game is coming along quite nicely, so far we have been able to get our custom sprites working as well as get zombies that move across the screen with a background that is static. I really like this one! This is like the first time ive ever built something from the ground up with very little context, and even though its not much at the moment i have to say im pretty proud! I think that its cool to see our own brains making something that is functional. Now we just have to counquer my biggest fear, hit detection yikes! I can never seem to understand hit detection, and where to start and where to end with it, so hopefully it will all make sense soon enough, after all i have to implement it in my flappy bird game as well. So double yikes with that one!
This week in sysprog we messed around with more SDL collision detection as well as worked on our projects. While mine is just a simple flappy bird game, its something that im working on with my limited knowledge of how SDL works. Im anxious to see what i make of it, because its really hard to find assets for the game that actually work and arent hugely THICC. So hopefully i can spend some time and make some improvements on that game before its too late.