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journal:spring2019:mkowulic:week5

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journal:spring2019:mkowulic:week5 [2019/02/14 10:17]
127.0.0.1 external edit
journal:spring2019:mkowulic:week5 [2019/02/25 15:34] (current)
mkowulic
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 =====comporg week5===== =====comporg week5=====
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-====MONTH DayYEAR====+====February 25th2019====
  
-Filler text- your entry goes here; remove this line to receive full credit.+This week in comporg we looked more closely at assembly language and what it means as far as the 6502 processor ​goes. I feel like it is so simple that it is complex and im really hoping we get a hands on experience with coding in assembly. Im also hoping most of the assemblies are the same because i dont find 6502 to be useful as far as future coding endeavors, since it is an outdated processor. Im hoping that most of the core concepts stay the same though. I like what we have been doing as far as the NES roms, but it would be helpful to see more and more stuff to go with specifically assembly and not C. Im hoping both of these classes stay relatively mellow because my physics and calc 2 classes are really testing me and my sanity so hopefully i can keep it together.
 =====sysprog week5===== =====sysprog week5=====
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-====MONTH DayYEAR====+====February 25th2019==== 
 +This week in sysprog we did more and more sdl stuff, and i really like messing with SDL now. Im really curious to see how it goes when we try to make our own game. I want to make a game kinda like flappy bird, except maybe more of a platformer instead of jumping through the pipes, but i need to work out how to map out the hitboxes for landing on the platforms. Sounds like a lot of messy if statements. Overall SDL is coming along kinda nicely, i was also thinking of adding a certain level system maybe so the game gets harder as you progress, like maybe your character is jumping higher than normal so its unpredictable where you will land. I hope that this all goes well and i have a finished product that was all my idea in the end. Because i never really feel like what im learning is something i can actually use or something that i actually made. Its not like we can just remake ms paint again and have the world say OMG YOURE A GENIUS. Because its already been done, and its hard to think of things that havent been done before.
  
-Filler text- your entry goes here; remove this line to receive full credit. 
  
journal/spring2019/mkowulic/week5.txt · Last modified: 2019/02/25 15:34 by mkowulic