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journal:spring2019:ktodd3:break2 [2019/03/28 05:48] external edit
journal:spring2019:ktodd3:break2 [2019/04/10 20:41] (current)
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 =====sysprog break2===== =====sysprog break2=====
 ---- ----
-====MONTH Day, YEAR==== +====4/5/2019====
- +
-Filler text- your entry goes here; remove this line to receive full credit.+
 +This week I worked on getting SDL on my windows computer at home. I honestly didn't care how to do it, as long as it worked so I went with any tutorial. However it turns out so many tutorials are bad, in the sense that they just have you follow along and not really learn what you're actually doing. However with the help of Matt and some more looking into it I finally got it working. I'm now currently on hit detection, I have no issues with making it work, however my prototype only works on one platform. I just need to translate that into that but to check all platforms. Now I will need a loop as to check every platform. I should also have a break if I hit anything because if I hit one platform, I won't be hitting any other, at least in this form of the game. So I'm not sure if I can have the loop outside and then lead to the if or if the if should be inside the loop. Because if it does hit something it must go to the else, which is after the if. In that case I should have it before, I'll just have to save what itteration of the loop I'm on.
journal/spring2019/ktodd3/break2.txt · Last modified: 2019/04/10 20:41 by ktodd3