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journal:spring2019:jwilli57:week4

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journal:spring2019:jwilli57:week4 [2019/02/07 11:19]
jwilli57 [February 7, 2019]
journal:spring2019:jwilli57:week4 [2019/02/07 11:31] (current)
jwilli57 [February 7, 2019]
Line 20: Line 20:
 works because its in OAM memory, look into. works because its in OAM memory, look into.
  
-Weekly ​Challenge: Draw more objects unto the screen+Challenge: Draw more objects unto the screen
 WC Notes: WC Notes:
   if(missile1.x == player2.x && missile1.y == player2.y){   if(missile1.x == player2.x && missile1.y == player2.y){
Line 32: Line 32:
  
 Solution: use a sprite and modify that for score. Solution: use a sprite and modify that for score.
-  ​ 
  
 +Scoreboard functional
 +
 +Challenge 2: Implement functional collision detection for missiles
 +
 +able to get minuscule detection, increase hitbox size
journal/spring2019/jwilli57/week4.txt · Last modified: 2019/02/07 11:31 by jwilli57