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comporg week10

April 10th, 2019

NES game is fully playable and running. Was able to redraw background with the LANCER logo on the very top, so it stays as a static sprite. Haven't quite figured out how to make a proper title screen, but i found a work around. Got score display in each corner and then a W or L depending on if the player won or lost. It's fast paced, simple, and fairly lightweight. Only 28k!.

hpc0 week10

April 10th, 2019

I am currently working on responses for the EOCE, trying to remember examples of things i really liked and am interested in. I honestly can't say i'm an expert at anything, perhaps asking questions? Idk, but right now i am working on a “joke” website for a streamer i'm currently watching. A jokey click-bait style website that is meant to house jokes from his streams. I'm currently making it so it will run off my Raspberry Pi while i'm not currently using it.

sysprog week10

April 10th, 2019

Have begun to write unborked code for the DDR clone. I have currently made list and node structs that properly work. I also found that i can store more than one type of data inside of an struct, so no more single variables like we had in DATA. I was also able to put an SDL_Surface data type into it as well, so i can have a sprite associated with each node!

journal/spring2019/jruskauf/week10.txt · Last modified: 2019/04/10 22:39 by jruskauf