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journal:spring2019:bstrong2:week7

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journal:spring2019:bstrong2:week7 [2019/03/13 07:53]
bstrong2 [March 7th, 2019]
journal:spring2019:bstrong2:week7 [2019/03/13 07:53] (current)
bstrong2 [March 7th, 2019]
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 ====March 7th, 2019==== ====March 7th, 2019====
  
-Aight! So do have to say that the game is actually make quite a good amount of progress! And I do have to say that I have learned quite a bit so far! Moar realizations the more time I spend making this game (with Jesus). Currently I would have to say that the biggest realization would be that the screen is separate from the background photo. Which makes complete sense, but for some reason I was thinking of it as one in the same??? Anyway this makes the idea that jesus had about a treadmill idea much more viable. Like that means that we only need a photo as big as the screen for our game because our background would be the same for the massive image... Making the realization that just moving the background wont move objects was a good one. The background and the window are not linked :D. Therefore the treadmill idea wins by default. So the next thing that i'm going to play with is timers in order to get the animation down for our little square boi! Anyway Tisk I will update how it goes! Aight! SO With working a little bit on thee game I was able to get animation working, so that's freaking awesome! Now I guess the next thing would be to try and rig up moving spikes going toward us and once we hit it have us die... I will probably need jesus'​s help on that XD, but tisk I will start! ALRIGHT! So there wasn't that much progress in the work day of class, but working a little bit outside of class and there has been some progress! I know can make all of the spikes move, I just need to no rig up some hit detection, and once that's done (I should be able to get it to work with a function so I can just call it) Then it's just making the map at that point! Which means that shit will get done xD. That I think will be the fun part making the map. Although it is probably a good idea to get the map making stuff done on the pods because of the speed difference with my labtop ​and the pods :P.+Aight! So do have to say that the game is actually make quite a good amount of progress! And I do have to say that I have learned quite a bit so far! Moar realizations the more time I spend making this game (with Jesus). Currently I would have to say that the biggest realization would be that the screen is separate from the background photo. Which makes complete sense, but for some reason I was thinking of it as one in the same??? Anyway this makes the idea that jesus had about a treadmill idea much more viable. Like that means that we only need a photo as big as the screen for our game because our background would be the same for the massive image... Making the realization that just moving the background wont move objects was a good one. The background and the window are not linked :D. Therefore the treadmill idea wins by default. So the next thing that i'm going to play with is timers in order to get the animation down for our little square boi! Anyway Tisk I will update how it goes! Aight! SO With working a little bit on thee game I was able to get animation working, so that's freaking awesome! Now I guess the next thing would be to try and rig up moving spikes going toward us and once we hit it have us die... I will probably need jesus'​s help on that XD, but tisk I will start! ALRIGHT! So there wasn't that much progress in the work day of class, but working a little bit outside of class and there has been some progress! I know can make all of the spikes move, I just need to no rig up some hit detection, and once that's done (I should be able to get it to work with a function so I can just call it) Then it's just making the map at that point! Which means that shit will get done xD. That I think will be the fun part making the map. Although it is probably a good idea to get the map making stuff done on the pods because of the speed difference with my laptop ​and the pods :P.
journal/spring2019/bstrong2/week7.txt · Last modified: 2019/03/13 07:53 by bstrong2